| Display title | Flamchaining |
| Default sort key | Flamchaining |
| Page length (in bytes) | 714 |
| Namespace ID | 0 |
| Page ID | 46 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Page image |  |
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
| Page creator | Fizzwikiadmin (talk | contribs) |
| Date of page creation | 16:25, 7 June 2026 |
| Latest editor | Fizzwikiadmin (talk | contribs) |
| Date of latest edit | 10:37, 3 July 2026 |
| Total number of edits | 6 |
| Total number of distinct authors | 3 |
| Recent number of edits (within past 90 days) | 6 |
| Recent number of distinct authors | 3 |
Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | Flamchaining is a music production phenomenon where a transient in the track being sidechained occurs right before the sidechain dip, resulting in an unpleasant “flam”. Usually a result of the sidechained track being unquantized, flamchaining results in choppy, unnatural transients.
“I forgot to quantize... |